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-1 votes
1 answer
109 views

Godot Android File Access

I am making a game or a simulator that has a feature where user can load image file and music files, every thing works fine in my windows os and in editor, but the want to make it work for android ...
Surya Neupane's user avatar
0 votes
1 answer
37 views

What does "Could not submit score right now. Try again later." mean when submitting a score to a Google Play Games leaderboard?

I'm debugging the implementation of a Google Play Games leaderboard, and have found that some accounts get an opaque error when submitting a leaderboard score. This game is currently in Google's "...
Matthew Bloch's user avatar
0 votes
0 answers
70 views

Redirect to Sign In Management using Google Play Game services v2

I'm implementing an App with Flutter and I'm using Google Play Game Services V2. With this version, Google removed the sign out functionality and the users must do it from the OS: "The sign out ...
Jordi R's user avatar
1 vote
1 answer
219 views

Saving Game with Google Play Game Services gives error saying Cannot use snapshots without enabling the 'Saved Game' feature in the Play console

I have integrated Google Play Game services in my android app, the login works fine and now I am trying to save my game but when I try to do so I get error saying java.lang.IllegalStateException: ...
BraveEvidence's user avatar
1 vote
1 answer
201 views

Google Play Games Services (C++) does not initialize after updating Target SDK from 33 to 34

After updating Android Target SDK from 33 to 34 the configuration is no longer valid (i.e platform_configuration_->Valid() == false). I get the following error messages from Google Play Games ...
Viktor Sehr's user avatar
  • 13.2k
0 votes
0 answers
39 views

When initializing Google Play Games, platform_configuration.Valid() suddenly returns false after updating Android Studio

I've used Google Play Games Services (C++ version) for a few years, suddenly when I updated a few SDK's platform_configuration.Valid(); suddenly started to return false. Note that I have not updated ...
Viktor Sehr's user avatar
  • 13.2k
0 votes
1 answer
88 views

Getting GamesClient instance from Google Play Games SDK v2

The current Google Play Games SDK (v2:20.1.2) defines GamesClient interface, which I need for getSettingsIntent. However, I cannot figure out the way to get an instance of it. For other interfaces, ...
cyanide's user avatar
  • 3,984
1 vote
1 answer
331 views

Google Play Games Signin not working on some devices

I have a published android game project in Play Games services. It is working for majority of our users but upon testing we noticed that in some of the devices (eg. Redmi Note 9 pro, Realme 9A, etc) a ...
aquaman's user avatar
  • 1,668
3 votes
0 answers
132 views

Android Play Games Error Code 4 SIGN_IN_REQUIRED on some devices

This question is different from similar questions in that: I only see this error for some Android devices. Despite setting up application SHA1 in Firebase and Play Console I'm still encountering ...
orkun1675's user avatar
  • 101
1 vote
1 answer
951 views

PlayGamesPlatform method "RequestServerSideAccess" return null and error "com.google.android.gms.common.api.ApiException: 10:"

I'm trying to do server-side authorization of a user using the authorization key that the PlayGamesPlatform.Instance.RequestServerSideAccess method should return, but I'm getting the error com.google....
oleegarch's user avatar
1 vote
0 answers
45 views

Using Google Play signing in debugging

I let Google Play sign one of my apps. Is it possible to download this certificate and use to sign my app for debugging? (My reason is that I use Google Game services that only works fully with the ...
PEK's user avatar
  • 4,468
0 votes
1 answer
111 views

The official document about Leaderboards of Play Games Services uses deprecated startActivityForResult

Below code is from Google's official document about Leaderboards of Play Games Services (converted into Kotlin): private fun showLeaderboard() { PlayGames.getLeaderboardsClient(this)....
hata's user avatar
  • 12.6k
0 votes
0 answers
274 views

Build failure when upgrading Unity 2020.03 -> 2022.03 related to duplicate Google Play Games

I have just updated from unity 2020.03.47 to 2022.03.06 and facing a build error Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 D:\Working Area\Project001\Library\Bee\Android\Prj\IL2CPP\Gradle\...
Victor Moldoveanu's user avatar
1 vote
1 answer
1k views

How to disable automatic sign in google play games services android unity?

as google says when the app starts pops up gpgs sign in, since my app is for children and older ages is necessary a screen neutral age, i did it, but automatic sign in keeps triggerring, it is for ...
Jonathan Henrick's user avatar
1 vote
0 answers
54 views

Google Play Games v2 increment immediate not working

I'm trying to integrate Google Play Games Services to my android game. I'm trying to increment immediate an incremental achievement. According to the docs, the Task returns a boolean, telling wether ...
Jacob Ibáñez Sánchez's user avatar

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